PICTURE BOOK MOTIF
This is my attempt to create a shader effect inspired by the picture book style appeared vastly in the game [Bayonetta Origins: Cereza and the Lost Demon] and the water color effect utilized in [DORAEMON STORY OF SEASONS].
Key Word - Shader, Effects, Visual
OVERVIEW
DURATION
TOOLS
1.5 Month
Unity, Shader Graph, Blender










✤ Picture Book Motif / WaterColor Shader Effect ✤
The final result contained 2 shaders to achieve its look::
✤ OBJECT SHADER
Ground/Character/Object Meshes in the scene have a shader comes with watercolor like shading - blooming effect [smudges], changeable noise texture [strength + brightness], overlaying patterns [scale + rotation + position], light and shadow, watercolor edges, outline [color], swaying effect [speed], paper type [texture].
Mainlight's shadow map is sampled to apply a watercolor shadow effect. Shadow look can be arrange in terms of intensity [opacity], cover amount, wobbliness.
Variations: For Grounds and Floors | For Objects and Characters
✤ IMAGE EFFECT
It covers the entire screen and is responsible for rendering outline, distortion, and a vignette frame. These effects combine to create a stunning visual representation of watercolor paint gradually fading out at the edges of the screen.
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I design and modelled the whole 3D scene referencing element appeared in Cereza and the Lost Demon and applied the shader I created.

✤ IN ENGINE USE ✤













✤ PROGRESS IMAGE ✤












✤ INSPIRATIONS ✤
The shader I created in Unity draws inspiration from the games "Bayonetta Origins: Cereza and the Lost Demon" and "DORAEMON STORY OF SEASONS." These games feature a charming art style reminiscent of picture books and watercolor paintings, which beautifully depict cozy and captivating worlds that invite exploration. I was deeply captivated by this style and wanted to recreate the same enchanting effect in Unity's Universal Render Pipeline (URP) through shader graphs.


